VALORANT


Riot Games

A 5v5 character-based tactical shooter created using Unreal Engine 4

Position: Software Engineer Intern for Gameplay Technology

Work: As an engineer on Gameplay Technology, I was responsible for the upkeep of various core gameplay systems, including movement, netcode, telemetry, and the standard “Unrated” and “Competitive” game modes.

My primary contribution in terms of new features was implementing more advanced crosshair customization settings, as well as designing custom widgets to make these settings visible to players. This required mastery of both the underlying C++ code of the engine and Unreal Engine 4’s blueprint system

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Dates: June 13th, 2022 - August 19th, 2022

Legends of Runeterra
Riot Games

A strategy card game created in Unity

Position: Software Engineer Intern for Path of Champions

Work: As a Software Engineer on the Path of Champions team, I worked primarily on maintaining the game’s PvE system through bug fixes, as well as collaboration and planning of new features with other engineers.

Dates: May 24th, 2022 - June 13th, 2022

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Desolation Place


WolverineSoft Studio

A 3-Dimensional stealth horror game made in Unity during the summer of 2020

Position: Enemy Designer and Programmer.

Work: Worked primarily on creating and fine tuning enemy AI using behavior trees, as well as iterating on the animation transitions so that animation changes were as smooth as possible.

Dates: May 2020 - August 2020

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Io


WolverineSoft Studio

A 2-Dimensional action platformer where the player, Io, uses their weapon to teleport and make their way through otherwise impossible areas.

Position: Animator

Work: Worked primarily on creating and iterating on the various animations of the main character.

Dates: January 2020 - April 2020

EECS 494: A Game Development University Class

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